The way of the future!
A couple of associate professors and a grad student at Cornell University have developed a clever way of simulating the sound of cloth moving within 3D software.
Foley artists normally record these necessary sounds separately in a sound booth and painstakingly line them up with an on-screen character’s movements. Having been knee-deep in this process on Avarice, I’d welcome a little computer help!
What do you think? Could this someday replace the need for foley artists? What about computer generated foot passes?
Read more on Engadget.